This research project is contained in the framework of the course Ubiquitous Computing that comprises the design of a ubiquitous system capable of providing adaptive responses after computing environmental changes sensed by specific devices.
21 participants were asked to prove their video game skills by playing an annoying computer game. We tested whether participants were affected by a music fragment played whenever anger was recorded.
The participant was using a laptop in which a face recognition software was running in the background, analyzing the user’s faces to detect a range of emotional states through the webcam incorporated in the computer. The software was programmed to record only the anger score whenever the input image was processed.